![]() ![]() However, that is just my opinion and I am not expecting everyone to be/think as I am. I honestly appreciate this type of implementation, because I am not forced to use my wrist too much in order to move the camera. Since I am not bothered by anything in-game, I can't yet think of more things to try other than these mentioned, unless of course offered more details. There's the DPI setting of the mouse itself in case it is not enough. There's the Camera Speed setting, so you can set how slow/fast you want the camera to follow. As you could see, bottles and seagulls can be collected in Sea of Solitude and moving too fast might actually make us miss those.Īs previously stated, everything has a solution and there is the Mouse Look setting, for using arrows instead of the mouse. What me and my friends think when trying a SP game, is that we actually enjoy looking around at the architecture of the buildings in-game and whatever else it is offered. Thus, I'll move my hand slowly because I'm playing a Single player game and I want to relax otherwise I'd play a shooter or something like that :D. However, it's a single player game and since SP games have not been created for extremely fast mouse movement, I totally see why it behaves like such.įrom my point of view, I do not need to move my hand extremely fast because in the Settings there is a camera speed option which allows me to set how fast I want my camera to follow, or of course how slow. When I move my mouse extremely fast, the camera doesn't follow as fast as my hand movement. ![]() Hello again I move my hand normally, the camera follows as well. They did not clarify wether that means that they did not have negative mouse acceleration on their system (which I doubt), or that they had it but liked it (which I also cannot fathom). In another thread commented, that they have not "encountered any issues", and neither did their friends. If there are other people who played with keyboard and mouse, I would love to hear from you. If I can get a "no", then at the very least I can move on, buckle up, and go through it with keyboard camera controls, and a much diminished experience. If I can get a "yes" I will happily cheer and wait for the patch to come, and enjoy the game to it's fullest when it does. The question: Will the negative mouse acceleration be fixed (in 2019) ? I personally think that negative mouse acceleration feels unplayably horrible, and I would rather use keyboard camera controls, which would still seriously detract from the experience. The only other examples of negative acceleration I can come up with, are Dark Souls (which is legendary for the "quality" of the port) and Hellblade (which had it fixed in the very first patch). Many other games use (or allow) "raw" mouse input, which means no acceleration. This is the opposite of what Windows does by default, and therefore translates into many games. This means that, while using the mouse to control the camera, moving it slowly results it strong camera movement, and moving it quickly barely moves the camera at all. ![]() The problem: Sea of Solitude uses negative mouse acceleration. So here I am again, and all I want is a one word answer from someone responsible.besides that I hope that other people will chime in with their experience. Attempting to contact the developers directly has not resulted in anything either. I have mentioned the issue on this forum, but it has since quited down with nothing in the way of a resolution. ![]()
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